> For the complete documentation index, see [llms.txt](https://daddy-studios.gitbook.io/daddy-studios-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://daddy-studios.gitbook.io/daddy-studios-docs/scripts/daddy-combatlog/configuration/display-modes.md).

# Display Modes

Set `Config.DisplayMode` in `config.lua`.

## marker

A world marker. When you stand next to it (`Config.NuiRenderDistance`) a floating panel shows the name, reason, time and identifier. Press **E** to copy the info to your clipboard.

The marker color follows the disconnect reason (`Config.ReasonColors`).

## ped

A ghost ped lies where the player disconnected, semi-transparent and without collision. Interact with it through `ox_target` or `qb-target` (**View Information**). If neither is running, or `Config.UseTarget = false`, stand next to it and press **E**.

With `Config.AppearanceSync` the ghost ped copies the player's look, see [Ghost Ped Appearance](/daddy-studios-docs/scripts/daddy-combatlog/configuration/ped-appearance.md).

## drawtext

The same marker, with a line of native 3D text instead of the panel when you are close: name, reason, time and identifier separated by `|`. Press **E** to copy the info. No UI is used, which makes this the lightest mode.

## Which one to pick

|                       | marker | ped      | drawtext |
| --------------------- | ------ | -------- | -------- |
| Looks like the player | no     | yes      | no       |
| Needs the UI          | yes    | no       | no       |
| Target resource       | no     | optional | no       |


---

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